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Text File  |  1995-01-08  |  7KB  |  115 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. BROWNTREE                   108.54                                       9 
  8. GREYTREE                     56.28                                       4 
  9. BARREL                      134.51                                       107 
  10. ROCKETS                       0.67                                       1 
  11. MEDIKIT                       2.23                                       5 
  12. SERGEANT                     69.12         DEAF/AMBUSH                   33 
  13. TROOPER                     105.57         DEAF/AMBUSH                  ;56 ;This item is inocuous 
  14. SERGEANT                     35.61         DEAF/AMBUSHMEDIUM_AND_HARD    17 
  15. TROOPER                      37.71         DEAF/AMBUSHHARD_ONLY         ;20 ;This item is inocuous
  16. SERGEANT                     16.76         DEAF/AMBUSHHARD_ONLY          8 
  17. TROOPER                      41.48         DEAF/AMBUSHMEDIUM_AND_HARD   ;22 ;This item is inocuous
  18. TROOPER                      15.08         DEAF/AMBUSHEASY_AND_HARD     ;8 ;This item is inocuous
  19. IMP                          64.93         DEAF/AMBUSHMEDIUM_AND_HARD    31 
  20. FLYSKULL                     21.37         DEAF/AMBUSHMEDIUM_AND_HARD    17 
  21. FLYSKULL                     12.57         DEAF/AMBUSHHARD_ONLY          10 
  22. SPECTRE                      38.53         DEAF/AMBUSHHARD_ONLY          8 
  23. IMP                          73.31         DEAF/AMBUSHHARD_ONLY          35 
  24. DEMON                        14.45                                       3 
  25. MEDIKIT                       0.45         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  26. TROOPER                      22.62                                      ;12 ;This item is inocuous 
  27. SERGEANT                     14.66                                       7 
  28. SERGEANT                     16.76         MEDIUM_AND_HARD               8 
  29. DEMON                         9.63         MEDIUM_AND_HARD               2 
  30. DEMON                        19.27         HARD_ONLY                     4 
  31. CACODEMON                     7.82         DEAF/AMBUSHHARD_ONLY          1 
  32. IMP                          10.47         MEDIUM_AND_HARD               5 
  33. IMP                           4.19         DEAF/AMBUSH                   2 
  34. CACODEMON                    15.64         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  35. SPECTRE                       9.63         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  36. STIMPAK                       4.02                                       18 
  37. GARMOR                        1.34                                       2 
  38. BLUEBALL                      0.45                                       1 
  39. BACKPACK                      0.45         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  40. STIMPAK                       0.22         DEAF/AMBUSHEASY_AND_HARD      1 
  41. MEDIKIT                       0.89         DEAF/AMBUSH                   2 
  42. STIMPAK                       0.67         DEAF/AMBUSH                   3 
  43. POTION                        4.24         DEAF/AMBUSH                  ;19 ;This item is inocuous 
  44. HELMET                        4.47         DEAF/AMBUSH                  ;20 ;This item is inocuous 
  45. PLASMA                        0.45         DEAF/AMBUSH                   1 
  46. CELLPACK                      1.79         DEAF/AMBUSH                   4 
  47. SHOTGUN                       0.45         MULTIPLAYER                   1 
  48. CHAINGUN                      0.67         MULTIPLAYER                   1 
  49. BULLETS                       2.23         MULTIPLAYER                   5 
  50. BULLETS                       0.89         MULTIPLAYERDEAF/AMBUSH        2 
  51. SHOTGUN                       0.45         MULTIPLAYERDEAF/AMBUSHHARD_ONLY    1 
  52. CHAINGUN                      0.67                                       1 
  53. LAUNCHER                      0.45         MULTIPLAYER                   1 
  54. SHELLS                        2.01         MULTIPLAYER                   9 
  55. BULLETS                       0.89                                       2 
  56. LAUNCHER                      0.45                                       1 
  57. ROCKET                        0.56                                       5 
  58. PLASMA                        0.45         MULTIPLAYER                   1 
  59. MEDIKIT                       0.45         DEAF/AMBUSHHARD_ONLY          1 
  60. LAVISOR                       0.34                                       1 
  61. SHELLBOX                      0.89                                       4 
  62. SHELLBOX                      0.22         DEAF/AMBUSHEASY_AND_HARD      1 
  63. SHELLS                        1.12                                       5 
  64. CHAINSAW                      0.45                                       1L 
  65. ;                                            
  66. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  67. ;                                            
  68. ; At run-time this value is used to adjust the
  69. ; Max#of variable based on the population of
  70. ; the level being modified.  Using the strict 
  71. ; standard requires that one or more of the   
  72. ; items in the list above not have a specified
  73. ; maximum number of objects.                  
  74. ;                                              
  75. PER    555   ;Strict standard for exact placement 
  76. ;PER    471   ;Lowered Standard for easy placement
  77. ;                                            
  78. ; Deleting any of the PRESERVE lines will mean that
  79. ; the objects will not be taken from the original  
  80. ; level.  You will have to supply your own above. 
  81. ;                                            
  82. PRESERVE    PILLARS                          
  83. PRESERVE    LAMPS                            
  84. ;                                            
  85. ; THRESHOLD determines what a MEGA-GOODIE is.  
  86. ; MEGA-GOODIES are used to make the level fair 
  87. ; if the generator places a lot of enemies in  
  88. ; the level.                                   
  89. ;                                              
  90. THRESHOLD    75                                  
  91. ;                                              
  92. ; I.Q. Determines how intelligently the program  
  93. ; places objects in the effort to defeat you.   
  94. ; 250 is the default if it is not specified here. 
  95. ;                                              
  96. I.Q.    250                                 
  97. ;                                              
  98. ; EVEN sets the point at which the program must begin 
  99. ; placing MEGA-GOODIES into the level, on the   
  100. ; basis of the hardest difficulty rating.          
  101. ; The MEGA-GOODIES give you a fighting chance,  
  102. ; setting the value lower or <500 will increase the number
  103. ; of MEGA-GOODIES available to you in a the level. 
  104. EVEN    500                                 
  105. ;                                              
  106. ; If SPREAD is not set to a low value then
  107. ; a given sector may accumulate too many objects 
  108. ; this often makes the level impossible to finish
  109. ; or just ugly-looking.  Setting the value too low
  110. ; could make it difficult to place objects within
  111. ; a given wad file.
  112. ;                  
  113. SPREAD    15                                  
  114. ;                                              
  115.